

The player is able to control the course of the game by having Cole and Delsin use their powers for good or evil. Morality, or Karma, is a major factor in the gameplay and storyline. Their powers come from a gauge which depletes whenever they uses various attacks, and refills when they absorb electricity or smoke, neon, video and concrete from nearby objects or bodies, such as street lights, nearby smoke sources,(such as vents or burning cars) or neon lights or video appliances or bodies of the DUP. Cole, Delsin, and Fetch can use their parkour skills to jump and climb buildings throughout the city, along with their powers to help them fight enemies. In the first two games and the spin-offs, the player controls Cole MacGrath, later in the third game as Delsin Rowe and Abigail "Fetch" Walker, as they freely roam around the city, fighting crime or creating havoc along the way. It features an American government agencies such as the FBI, NSA and DARPA, along with agencies fabricated for the series, such as the DUP (Department of Unified Protection), an agency with the sole purpose of stopping conduits, now labeled "bio-terrorists", from causing mass destruction similar to what was caused by Cole MacGrath. is occasionally mentioned, and Infamous Second Son takes place in Seattle.
#INFAMOUS FIRST LIGHT PART 1 SERIES#
The series takes place in the present-day United States with real and alternate versions of real cities such as the setting of Infamous, Empire City, which resembles New York City and the setting of Infamous 2, New Marais, which resembles New Orleans ( Infamous: Festival of Blood also takes place in this city).
